I'm a simulation and real-time 3D developer with 3+ years across XR and digital twins, and around 1.5 years hands-on with NVIDIA Omniverse / Isaac Sim. I design and ship custom Omniverse Kit extensions on a clean, layered architecture — from an engine-agnostic, unit-testable backend through isolated UI — covering real-time physics analysis, motion-path authoring, and 3D reconstruction.
I've delivered industrial digital-twin work for manufacturing and logistics: robot-arm pick-and-place, crane and rope heavy-lift with deformable physics, and condition-monitoring data pipelines. Before Omniverse, I built industrial AR on HoloLens 2 with on-device computer vision. Alongside my full-time role, I run a Top Rated freelance practice on Upwork (100% Job Success, $20K+ earned) in XR and simulation.