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Warehouse Tote Flow

Totes routed through a live conveyor line.

[ MEDIA · p7_toteflow.mp4 ]16:9 · waiting for asset

The rollers of NVIDIA's own warehouse conveyor asset are the drive surface: an IsaacConveyor OmniGraph node per roller body, with velocities baked in world frame so the line keeps moving even with the extension disabled. Each tote is a rigid body whose collision proxy is separate from its visual mesh, drawn from a pre-built pool so no physics prim is created or destroyed while the timeline runs. A single divert point pushes a tote off the line into one bin. Captured headless offline on NVIDIA's public sample warehouse assets — 1800 frames, audited at zero black frames.

Isaac Sim 5.1OpenUSDPhysXOmniGraphPython